Rooms

The Lair

60 Minutes to Escape

For years, the FBI has been searching for the headquarters of America's most notorious and elusive drug lord, known only by his code name, the Dollmaker. Today new information is available to you and your team. Thanks to an informant who sacrificed his life for the cause, the location of The Lair is now revealed—and we’re flying you straight to it.

Your mission is critical. Hidden inside The Lair is a weapon of mass destruction armed with a one hour timer that starts counting down upon your arrival. With sixty minutes remaining you must search the room for clues, and defuse the weapon, saving yourselves and everyone else. You must think like the Dollmaker, a resourceful and creative mastermind who built a criminal empire. Unravel his twisted logic and the secrets of The Lair will manifest themselves to you. Trust each other, trust yourself and avoid a catastrophic finale.

*minimum suggested age is 12 years old
*minimum suggested group size is 4 players

The Den of the Occult

60 Minutes to Escape

The Crystal of Death. An ancient relic revered by all those who deal in matters of the occult. In the wrong hands this sacred crystal has the power to bring hell on earth and end the human race as we know it. The crystal is currently possessed by Maya Conway a powerful witch predestined for the dark arts. This mysterious vagabond was once our friend and confidant but is now our sworn enemy. Tarot card reader by day and evil coven leader by night, Maya Conway protects the crystal using all means in her power.

Your objective is to sneak into her Den and take possession of the Crystal of Death before Maya Conway returns and summons dark powers. Do you and your daring teammates have the guts and willpower to enter The Den of The Occult, locate the crystal, and escape in time to save yourselves and humanity? The future rests in your hands…

*minimum suggested age is 14 years old
*minimum suggested group size is 4 players

The Cranial Carnival

Now Open

It was a dreary day at the carnival when Anatoly Smith was found in a coma after getting lost in the Hall of Mirrors. This poor boy was so petrified by his day at the carnival, the fear got the better of him. Luckily, Anatoly’s father is a brilliant, albeit experimental, scientist and has been working hard on a new invasive treatment to wake his son up. This is where you come in! With the help of your team (and some funding from social media) you will enter into the representation of Anatoly’s mind. Once inside you will need to venture deeper and deeper to locate his scary memories from the carnival and lock them away for good!

Daring geniuses beware! If you do not complete the treatment in 60 minutes, Anatoly’s mind will become aware of your presence and send antibodies to eliminate you! Will you be brave enough to help Anatoly out of his coma or will your fears get the best of you too?

*minimum suggested age is 12 years old
*minimum suggested group size is 4 players (room is not playable with less than 2 people)

Is your entourage larger than 8 people?

If you would like to book the room for more than eight people, just give us a call at 1 (424) 256-5093, or email us at info@escapedom.com and we’ll try to accommodate your group. Also, check out our Package options and see if there is something that you might like.